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Torment tides of numenera tv tropes
Torment tides of numenera tv tropes







torment tides of numenera tv tropes

Each main character is also confonted with abandonment at the beginning of the game.īoth games ask a particular philosophical question, influencing heavily on the narrative. Generally speaking, the past action of the character (for The Nameless One) or of its creator (for The Last Castoff) are of great importance in the game, and Tides of Numenera works heavily with the theme of legacy. Death, and the research to escape its grasp, are thematic pillars. The narrative of these games tend to break archetypes and tropes, thanks to the liberty offered by the settings. It is possible to revist or learn about previous Incarnations (in 'Planescape') or previous Castoffs (in 'Tides of Numenera'), through diverse narrative means. Respectivly, The Transcendent One and The Angel of Entropy. In addition to that, they both have to deal with a seemingly-invincible nemesis who is hunting them and which originates from the past of the main character. They both don't know who they are, The Nameless One being an immortal who lost his memories each time he 'died', developing a new personality in the process, and trying to figure what or who made him come back to life every time, while The Last Castoff is the product of an immortal being (The Changing God) who jump from a corpse to another to extend his life, leaving shell-bodies with new consciousness ( Castoffs) behind him each time.

torment tides of numenera tv tropes

They can be joined by several companions or can cast them aside to pursue their goal alone. Furthermore, the development team behind Torment: Tides of Numenera is composed of several members of the original Torment game.īoth games narrates a strong story, with a great deal of dialogues, focused on one character and his personnal quest: The Nameless One in Planescape: Torment and The Last Castoff in Torment: Tides of Numenera. Monte Cook wrote several supplements for Dungeons and Dragons: Planescape, while Briand Fargo founded and directed Interplay, the publishing company behind Black Isle Studios. This common effort led to the Kickstarter campaign in 2013 and permitted the production of a sucessor.īoth Monte Cook, the creator of Numenera and Brian Fargo, the founder and CEO of inXile Entertainment, had a history with Planescape and Planescape: Torment. Strengthened by their experiences, they joined hands and decided to create a spiritual sequel of Planescape: Torment set in the new Numenera universe, created by Monte Cook. It was the rise of crowdfunding, through Kickstarter, that created a fertile soil for a sequel, with both Monte Cook Games and inXile Entertainment relying heavily on the crowdfunding platform for their respective products: Numenera and Wasteland 2. Colin McComb tried to negotiate with Wizard of the Coast, but it did not go very far. Later, legal difficulties made it impossible to see a sequel of any kind set in the same setting.

torment tides of numenera tv tropes

A series was never envisaged in the first place, since Planescape: Torment tell a story without any possibilities of continuation.









Torment tides of numenera tv tropes